Earning my MFA in Game/System Design at AAU. Thesis is in Utility Theory AI. Creating an RPG game where the main character plays the game itself and makes choices based on the personality attributes set by the player. Currently leading a small but talented team to help bring this game to its full potential.
"RPG Simulator" under the projects page for more info.
Currently working on a very brutal mature VR hitman style game. Mock-up trailer available attached. (Videos may be nsfw) My current work here entails mostly getting the feel of combat to be perfect. While not being too grounded by realism, they're just streamlined enough to perform any action flawlessly, yet still feel and look effortlessly, and realistically cool.
"Contract: REDACTED" under the projects page for more info.