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The Blind Chef - Mobile Game
Gameplay objective is based on the Blind Chef not being able to see what he's grabbing, tossing just about anything towards the cooking pot.
The player is to swipe certain objects either towards or away from the pot depending on if they belong to the recepie displayed on the counter or not. Incorrect items decrease score and time, while garbage items will revert to game over.
Game was developed in Unity, while I animated the characters in Spine using json skeletal files after painting them in Photoshop.
Gameplay Design, Art, & Animation - Todd Rad
Programming - Sam M.
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